
Mo Fnis Creature Pack Not Installed
Watch all 50 creature races. The animation files with their original names are NOT needed to make the mod work. Creature Pack not installed. Skyrim Creature Pack Fnis.
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All questions for MO can be addressed Here we will discuss the installation and configuration of FNIS. With Mod Organizer there are a few steps to follow that is different from Nexus Mod Manager. We will cover these as well as the optional components of FNIS. This is a rough draft and will be improved over time. Requirements: Mod Organizer from or After you have Steam installed you can download Skyrim. Once that has been done you can then install Mod Organizer.
There are resources for this. When that is done you can get your copy of FNIS.
You can choose to download it manually somewhere you desire or use the 'Download with Manager' provided you have Mod Organizer properly setup for this. I will cover both options here. There is the Main files which are required for FNIS to work. The optional is up to you to install if you need or desire those files. The most common used is 'FNIS Creature Pack', and 'FNIS Spells'. The others (if there) are for patches for specific issues.
Only use those if you need them. Download Manually: When you download manually you select the button on the top right of Mod Organizer (that looks like a box with a CD in front of it) and a window will open for you to find the file you wish to install. Download with Manager: You will go to the right side and select the 'Downloads' and scroll down for your newly downloaded mod. Alternatively you can to to towards the bottom and there you will find a place where you can enter a 'Namefilter'.
From here the installation is basically the same. Double click on it and an 'Install Mods' panel will open. Current version of FNIS will give you bright red text.
'No game data on top level'. When this happens you need to click on the arrow on the side of the entry for your mod you wish to install. In this case it is 'FNIS Behaviors'. If you see 'Looks good'. When trying to install a mod review the structure and if it looks good (like the bottom example with the green 'Looks good'. ) then you can click OK.
Essentially the mod has already been installed. This often happens when you try to install optional components of the same mod. You have a choice here you can 'Merge' or you can go back to the top of the install window and change the name to a more appropriate one for the optional component you are installing. Mod Organizer is powerful and you have lots of options. It is up to you to choose how you want to handle the installed mods. If you rename a mod for a separate entry you need to be vigilant to be sure all optional patches are below the main module so that the correct files are presented to the game.
If you decide to 'Merge' you need to be sure you are installing them in proper order. Much like you would have to do with Nexus Mod Manager or other traditional managers. This will make those files that would conflict overwrite the files from the main module in favor for the optional packs.
Don't merge mods that aren't the same unless you really know what you are doing. Otherwise you will have wasted your time setting that mod entry up. No harm will come to the mods installed as they are separate entries. You however would have to recreate the mod entry again and delete the bad one. I sometimes merge them.
Sometimes I leave them separate. Depends on my mood and what I want. If I am checking for conflicts with other mods I usually have all the optional patches in question separately installed. If I am conformable with the mods I have in my selections I merge the mods form one author/mod into one entry on the left side. In this case the FNIS Spells would get merged into the FNIS behaviors and I would have only one entry. You have FNIS installed. Now to go play a game, right.
You need to set it up correctly for Mod Organizer to function properly. Setup FNIS for Mod Organizer. There are many sources and ways to set up what is called an executable in Mod Organizer. I will show you one specific for FNIS. Others might require special setups. Follow those setups until you are sure of what you are doing.
Don't worry about playing around. The design of Mod Organizer is to protect your game folder. If you screw something up, most of the time it is a simple fix of going back, delete what you did and doing it correctly the next time. I will try to keep the instructions on how to create an entry in MO for executable as simple as possible and something you can do with other executable you might have going forward. This instructions shroud work for most of them. I want to take a moment to let you know that all executable that are needed to access the mods in Mod Organizer must be ran through MO.