Fusionfall Full Game

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Fusionfall Full Game 4,0/5 7132 reviews

This article needs additional citations for. Unsourced material may be challenged and removed. (February 2018) () () Cartoon Network Universe: FusionFall Grigon Entertainment Director(s) Levon Hakobyan, Greg Grigon Cree Haas, Toe Bronson Levon Hakobyan, Chris Sunn, D. Watson, Jeremy Polk, Greg Grigon Levon Hakobyan, Erab Azraeu, Greg Grigon Seth Podowitz, Release January 14, 2009, Mode(s) Cartoon Network Universe: FusionFall was a developed by and South Korean studio Grigon Entertainment. FusionFall used the as its client technology basis. For the first year, the full game required a subscription; free accounts could only access a portion of the content. On August 29, 2013, the game's servers were shut down.

Contents • • • • • • • • Gameplay [ ] In FusionFall, the player takes control of a customized character based on characters from current and past shows. Their character is viewed from a third-person perspective with an overlaid. The game had large playable environments, with travel facilitated by various warp points as well as certain temporary vehicles to get to areas faster. Gameplay primarily focused on the alliance between the heroes and villains of the Cartoon Network universe, featuring characters from Cartoon Network shows both past and present. A choice of one of four characters,,,, or, was available as a guide after players had completed Level Four of the game.

Playing past Level Five originally required a monthly paid subscription in the form of redeemable cards that could be purchased at participating retailers. The cards were rendered obsolete after April 16, 2010, when the entirety of the game became free to play; players with unredeemed time cards were offered a refund for their unused cards.

Fusionfall Full Game

Beta testing [ ] The open beta testing began on November 14, 2008, available to anyone with an account on Cartoon Network's website. It ended on November 16, 2008.

A second beta began on December 5, 2008, and ended on December 7, 2008. The third took place during the weekend of December 12, 2008, with a single-day extension on December 19.

A final beta test started on December 27, 2008, and ran until January 11, 2009. All characters created before December 22, 2008, including those of the FusionFall staff, were deleted, but all made on or after December 27, 2008, were carried onto the official release. Subscription [ ] When it was first released, FusionFall required a paid subscription for the full game, with a limited portion of the content available to free accounts.

Dec 13, 2015 - DOWNLOAD Cartoon Network Universe: FusionFall. FusionFall Universe, FusionFall Legacy, and FusionFall Retro are in no way affiliated with Turner Broadcasting or any of its subsidiaries. The FusionFall Universe team claims no rights to anything owned by Cartoon Network, Inc. Whether it be shows, sounds, game assets, etc.

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Free accounts could only play in the 'future' portion of the game, which only allows players to collect four nanos and create two characters. The full game had a total of 40 nanos, 36 before the new extensions.

To create up to four characters, players had to earn all 36 nanos during the beta testing. Players with characters that progressed into the past during the sneak peek or during a previous subscription had their characters locked until a current subscription was purchased. Subscription plans included one-month, three-month, year-long, and family plans. The FusionFall Victory Pack Exclusive was made available for purchase when the game was released. It contained a four-month subscription, as well as a game guide, T-shirt (if bought from ), and exclusive outfits and weapons for the player's character. The Victory Packs were eventually discontinued, having been replaced with one-month and three-month game card available for purchase at outlets. The game was made completely free on April 19, 2010, making everything a member could have available for free.

On the same day, the game gave the player the Clockwork set. It only counts for subscribers and can only be accessed with a code. Comic [ ] A prequel, co-written by Matthew Schwartz and co-creator, entitled FusionFall: Worlds Collide!!, was passed out during '07. The comic used to be available on the official website for public viewing and in PDF format for download. It covers the events leading up to the start of the game. There is a similar comic in development for FusionFall Legacy that can be viewed on the FusionFall Legacy website. Events [ ] On certain holidays, such as or, FusionFall had small in-game celebrations that usually involved a special code for exclusive holiday items, scenery, and missions carried by special guest appearances of future cast members.